tybug's blog
homebrew catan
Tuesday, August 27, 2024
board games

My family's board game of choice is Catan. We've probably played close to 50 games of it in my lifetime. We've experimented with some small homebrew rules before, and more recently I saw real-time Catan, which we played two games of. Even after two games it was clear to us that real-time Catan is an enormous improvement, and I doubt we'll ever go back to regular Catan again.

That said, we did find we needed to tweak the rules. Here's our full homebrew ruleset, building off cities and knights + seafarers:

All other rules that interact with turns are still in play: you cannot play a progress card on the same turn you recieve it, the player who rolls a 7 moves the robber, etc. The purpose of the rebuttal period is to deter players from waiting until the last second to reach 13 victory points. And the purpose of not immediately ending the game when a player "wins" is to avoid a mad rush to reach 13 victory points before anyone else on a turn! Requiring progress cards to be played on your turn is both to nerf them, as we found they were otherwise too powerful, and to reduce the potential for conflicting actions.

In my opinion, breaking ties by turn order is more elegant than casually deciding each case at the table, as the original post described. We found conflicting actions to be a large problem – they only happened ~once a game, but could turn the course of the game (such as a wedding played right as someone builds a settlement).

While we're on the topic of homebrews, we've long been searching for a way to make the green commodity's ability in cities and knights less powerful, but haven't found anything thematically satisfying while not nerfing it into the ground.

Thanks to Robert O'Callahan for describing the original idea!


a quirk in super()